![]() ![]() The final column attempts to account for the damage variance that can occur, showing the minimum and maximum amount of damage the weapon can deal. The chart first lists the base damage a weapon can do, then shows how much damage the weapon would deal after the armor has absorbed its maximum. Im preparing my first time in Xenonauts, and I want to cover all the bases. This chart will list how the armor stands up against different alien weapons. A mixture of the two designs would be a powerful combination taken together they represent the final word in the development of battlefield protection. The more primitive design still excels at soaking up damage and remains our best option for assault work, but the Sentinel is far more versatile in combat. It should be noted that this level of precision engineering would simply not be possible if the Sentinel were armored as heavily as the Predator. The jump unit does away with the miniaturized jet turbines of the Buzzard and utilizes alien antigravity technology instead, resulting in a much more compact device that also contains the suit reactor. The helmet contains a full rebreather system (rendering the wearer immune to smoke and gas effects) and a variety of sensors and cameras linked directly to the helmet visor, giving the wearer unparalleled awareness of the battlefield around them. It is capable of the same dexterity and range of motion as an unarmoured soldier, whilst also providing amplified strength and excellent protection. The Sentinel contains thousands of tiny sensors that work to detect and augment the wearer's movement, making it operate more like a second skin than a half-tonne armored suit. The helmet also features a unique camera system that allows the wearer 360-degree vision. It offers less protection than our S-2 "Predator" exoskeletons, but incorporates a personal jump unit and is not limited to using only heavy weapons. The S-6 "Sentinel" Battlesuit is a combat exoskeleton designed for general combat usage. So by the BAB rule you get additional attacks when you reach certain BAB levels. Sentinel Armour costs $60,000, 6 Alien Alloys, and 100 man-days to produce. When a creature's base attack bonus reaches +6, +11, or +16, he receives an additional attack in combat when he takes a full-attack action (which is one type of full-round actionsee Combat). Base 2 is built immediately on game start, and the aim is to have 1 radar, 3 hangers, lab/living quarters by months end. Sentinel Armor can be researched after "Predator Armour" and "Alien Anti-gravity Generator" are finished. These stats alone make the Sentinel Armour strictly better than the Wolf Battle Armour. ![]() Sentinel Armour weighs 10 kg (despite the lore calling it a half-tonne suit), provides 60 resistance to kinetic/energy/incendiary attacks and 100 resistance to chemical attacks. ![]()
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